chun's online Portfolio
This project was to create a set of mesh morph targets and to implement animation by blending those morph targets on top of a base mesh for DirX exporter.As a result, twenty-six targets were made. All of the shapes were made based on human facial anatomy. Maya, Zbrush, and Photoshop were used. Microsoft Game Technology Group

 

Concept

Zbrushes

Textures

Tech note

Animation (13MB avi)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Created by Chun Lu * All Rights Reserved * Nov. 2006